I’ve agelong thought of STALKER 2’s gunplay arsenic an underappreciated constituent of the eerie endurance shooter. It’ll ne'er apical anyone’s FPS all-timer database but its shootsticks are thunderously bangy, handling with some value and smoothness, and your ain barely-there mortality usually flavours encounters with a delicious high-stakes tension.
The lone shortcoming is simply a deficiency of ocular drama, but that tin present beryllium addressed with Cazanu’s caller CinematicFX mod: wherever missed bullets hitting guiltless masonry would antecedently magnitude to an understated thunk, scenery impacts present propulsion up immense clouds of dust, smoke, and debris. Cinematic effects, indeed.
I’ve fixed it a whirl and it works arsenic advertised, imbuing STALKER 2’s enactment moments with immoderate of the exaggerated wall-ruining flair you’d get from a FEAR, oregon a Trepang2, oregon a Black. God, retrieve Black? Anyway, the mod does good to bespeak the circumstantial texture of immoderate you’re raking, truthful portion ceramic buildings erupt into a ablution of dense ships, metallic structures flash with gleefully over-egged sparks. I perfectly went astir hipfiring astatine bare buildings conscionable to spot what it’d look like, albeit lone for a fewer seconds astatine a time, rapidly moving of retired ammo connected relationship of it inactive being STALKER 2.
I besides admit that this is simply a comparatively tiny change, arsenic acold arsenic STALKER bid tweaks go, which to immoderate mightiness look similar I’m tentatively trying Baby’s First Mod. "Urgh, James, wherefore did you ne'er constitute astir STALKER Gamma oregon Anomaly oregon immoderate of those different monolithic mods that marque the archetypal games bigger and scarier and much apocalyptic?" Well, astute guy, it’s due to the fact that I’m a coward. Ever deliberation of that?











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