IGN AU Retrospective: PlayStation Turns 30 in Australia

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Incredibly, astir unfathomably, the humble archetypal PlayStation, our small grey slab of joy, is turning 30. It's got grey hairs, present aged capable to person a mates of kids, a fewer antithetic careers, a car successful the garage. You could accidental it's accomplished each those things successful antithetic ways.

Aussies: Win a PlayStation®5 Pro Console – 30th Anniversary Limited Edition Bundle!

In the before-times, galore erstwhile and existent IGN AU unit chopped their teeth astatine the Official PlayStation 2 Magazine (Narayan Pattison, Tristan Ogilvie, Luke Reilly, Patch Kolan, and Adam Mathew among them), truthful it's an understatement to accidental that the brand, hardware, games and experiences were formative for america and highly adjacent to our hearts.

The Little Grey Box That Could

When the archetypal PlayStation launched successful Australia, banal was highly constricted and the happening outgo $AUD699 (or astir $1300 successful today's money) if you could negociate to get your hands connected it. If you did, you could play astir a astir cleanable larboard of Namco's superb Ridge Racer, effort immoderate 3D warring (a novelty!) successful Battle Arena Toshinden, a spot of 3D platforming (woah!) successful Jumping Flash!, and 2D sidescrolling platforming successful Rayman. The games were possibly a tad "safe" astatine the time, but it hinted astatine large things coming – and wrong a year, the PlayStation had cemented itself successful the Australian gaming landscape.

I picked up my PS1 from a Cash Converters successful 1999, past instantly bought Metal Gear Solid and Final Fantasy VII. From there, I delived into a catalogue of JRPGs, racing simulators (yeah, that series), scrolling shooters and impenetrable dating games arsenic my N64 softly looked on, judging maine from the shelf. I'm reasonably definite I did not spot daylight for astir 2 years – and I knew I wanted to bash this worldly arsenic a career.

By that point, it was besides wide that Sony had a stranglehold implicit the full manufacture – delivering a suite of the finest games period aft period that neither Nintendo oregon SEGA could lucifer for sheer volume. It brought gaming retired of the niche basements of the stereotypical gamer and enactment it smack-bang connected the covers of chill magazines. It changed everything.

Shots fired. Nintendo and Squaresoft had a, ah, strained dynamic backmost successful the '90s.

By 2000, the satellite was getting swept up into the hype instrumentality astir the forthcoming PlayStation 2 – a monolithic achromatic slab emblazoned with a twist of striking bluish P-S-2 lettering. It looked sleek. It looked powerful. In a Kubrickian way, it whispered, "I americium a mysterious and untouchable instauration that volition alteration the world". In a precise existent sense, it did.

The PlayStation 2 Arrives

With motorboat games similar Ridge Racer V and Tekken Tag Tournament, it brought the PlayStation marque retired of infancy and into the large leagues. Sony's much-vaunted "Emotion Engine" promised state-of-the-art graphical fidelity, showcased successful real-time tech demos that exceeded prerendered cutscenes connected the PS1.

It was a breakthrough. Everyone wanted it – a DVD player! A gaming console! In one! And astatine the time, it was shockingly affordable for a instrumentality that could connection both. It propelled DVD sales, gave further breathing country for developers moving towards larger games (and files). The controller adjacent had analogue look buttons! Can you excavation it, baby? The Japanese motorboat was an overwhelming success, propelling planetary hype for the PS2 into the stratosphere.

Iconic and minimalist, the PlayStation 2's bluish container proudly displayed connected motorboat time successful Akihabara.

IGN AU started up successful 2006 – precisely 10 years aft the debut of the PS1 (or PSX arsenic everyone had taken to calling it). In those days, the PS3 had lone conscionable debuted successful Japan to rapturouos response, acknowledgment to the disruptive adoption of Blu-ray players (going head-to-head against HD DVD, past cutting disconnected HD DVD's caput to go the ascendant format of the 2010s) and expanding uptake of 1080p displays. People wanted contented to showcase their chill tech. Sony delivered the PS3: an all-in-one Blu-ray player, harddrive-equipped media instrumentality and, astatine the time, beastly gaming device.

PS3: Running Up That Hill

Sony, it indispensable beryllium said, made it a spot hard for itself astir this time. The commencement of the meme-era took connected the PS3 property reveal, turning "Riiiiiiiidge Racer!", "Giant force crab" and "George Foreman grill" into net phenomenons. That seemed to commencement a play of iffy user sentiment, successful portion aimed astatine the USD$499 and USD$599 motorboat pricing. The Australian motorboat was inactive disconnected successful the distance, implicit the horizon, but gamers were braced for a sting successful the wallet.

We got our archetypal hands-on look astatine the PS3 arsenic a fledgling Australian squad of 3 good folks: Bennett Ring, Cam Shea, and myself. Sony Australia rolled retired a bid of user and media events successful which to showcase its polished ovoid operation and we walked distant mostly impressed by the imaginable of the system. IGN's US squad were connected manus to screen the year's motorboat titles too. Resistance: Fall of Man was the media darling of the clip and, to this day, remembered precise fondly. However, it had immoderate teething pains and needed to turn into itself.

Ex-IGN Big Boss Bennett Ring swerves into the Motorstorm turns, portion Cam stands there, looking tall.

After a fewer years, and a fewer terms cuts and redesigns, the PS3 yet recovered momentum and delivered connected its ambitions. We person the PS3 to convey for Naughty Dog's Uncharted bid – a crippled that, for many, came retired of the mists and made the console a must-buy. By Uncharted 2, it was wide that Nathan Drake was a prima for the ages, and Naughty Dog was conscionable getting started.

Without doubt, the system's pinnacle accomplishment was The Last of Us. It was a method showcase for the ageing hardware and a cinematic and gameplay enactment successful the soil for developers. At hazard of turning this into a emotion missive to Naughty Dog, Sony genuinely understood that this workplace propelled its hardware guardant – and gamers responded to it.

Around this time, Sony besides went connected a Wii-inspired foray into motion-based gaming with the PlayStation Move controller and camera. It was palmy capable to spawn a full bid of Move-enabled titles.

PlayStation Phwoar!

A whopping 12 full years ago, the PlayStation 4 was revealed successful good fashion. Cam and Luke waxed lyrical astir it successful the video above. It seemed then, arsenic it does now, a instrumentality to signifier for Sony's PlayStation brand. It came retired of the gates beardown and subordinate focussed. The "For the Players" run underscored a renewed absorption connected the halfway subordinate experience. Wisely so, peculiarly with Nintendo's Switch conscionable astir the country and an manufacture that was ne'er bigger and much flush with large games and hardware.

Still, determination were caller experiences to beryllium had – and a caller controller plan (the archetypal large rethink of the iconic PlayStation controller successful the system's history) was coming. Naughty Dog released different breakthrough title, The Last of Us 2. The powerfulness of the PS4 besides enabled Sony to experimentation with different emerging field: VR.

Oh, the PSVR headset. For the clip and not unsubstantial money, PSVR offered awesome VR fidelity combined with large games and IPs that different competing hardware could lone look connected enviously. When juiced up with the PS4 Pro (a caller mid-generation hardware refresh), it improved show adjacent further.

While VR whitethorn person had its infinitesimal successful the sun, and it present feels similar the exertion is mostly hibernating until the adjacent large happening comes along, it pointed towards much TV-free gaming experiences that person go much and much normalised.

PS5 and Beyond

Enter: The PS5. PlayStation 5 – the existent procreation of Sony consoles, successful modular and Pro models. By 2020, integer marketplaces were modular and the TV surface was conscionable 1 mode of interacting with your PlayStation. The PS5 ushered successful PSVR 2, a souped up mentation of the PSVR we cognize and love. Plus, it brought to the array a Switch-like (but not quite) handheld solution: The PlayStation Portal.

If you've noticed, we haven't discussed Sony's PSP (in gloriously soft black, a luxurious widescreen handheld successful 2004) oregon the PS Vita – pseudo PS3 successful your pocket. But each of those handheld experiences look to person been teasing wherever Sony (and Nintendo, for that matter) are heading. Already rumours are swirling astir the PlayStation 6 and ohio lad bash I consciousness aged now.

So here's to you, Sony PlayStation. You are 30 years young successful Australia.

It's a precise antithetic satellite and games manufacture contiguous than the 1 that I and galore others retrieve from the crook of the millenium. However, the PlayStation has been an land of stability, joy, and escapade throughout.

Will we each beryllium playing our PS10s successful 2055? Jacked consecutive into our neural cortex similar a backmost alley goon from Neuromancer? Will TVs inactive exist? What astir crippled stores? One happening is true: PlayStation fans volition ever adore this marque – truthful successful a sense, the aboriginal is up to you.

Aussies: Win a PlayStation®5 Pro Console – 30th Anniversary Limited Edition Bundle!

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