Borderlands 4 has had a rollercoaster six months. Since launching successful September past year, Gearbox’s looter shooter has suffered assorted controversies, mostly to bash with terrible PC show issues. Outspoken CEO Randy Pitchford went connected the offensive, responding straight to complaints connected societal media to Claptrap backmost astatine disgruntled fans. Strauss Zelnick, brag of Gearbox genitor institution Take-Two, said Borderlands 4 income suffered “a small spot of softness” arsenic a effect of the method issues, but expressed assurance “it’ll each beryllium made up” fixed capable time. All the while, Borderlands 4 remains connected a ‘mixed’ idiosyncratic reappraisal standing connected Steam. After launching to implicit 300,000 concurrent players connected Valve’s platform, Borderlands 4 present averages a concurrent highest successful the 4 digits. Steam numbers don’t overgarment the full representation of a game’s popularity, but it’s wide Borderlands 4 needs a changeable successful the arm.
Story Pack 1, titled Mad Ellie and the Vault of the Damned, is, Gearbox hopes, that changeable successful the arm. This premium DLC, retired today, adds a caller playable character, C4SH, a caller representation zone, 2 caller large brag fights, 16 minibosses, and overmuch more. All the while, Gearbox has worked to amended PC performance, and says it has made important improvements to framework rate. So, is present the clip to leap backmost in?
In an interrogation with IGN up of the DLC’s release, pb crippled decorator Josh Jeffcoat and managing shaper Eli Luna made the lawsuit for C4SH and co to person lapsed fans to instrumentality to Borderlands 4, and possibly adjacent person newcomers to yet springiness it a shot.
IGN: When Borderlands 4 came out, I deliberation I enactment similar 25, 30 hours into it, and past I stopped playing for a assortment of reasons. But the merchandise of this communicative battalion is tempting maine back. Is this a bully accidental for radical who mightiness person dropped disconnected not adjacent started playing successful the archetypal spot to either travel backmost oregon leap successful for the archetypal time?
Josh Jeffcoat: It's decidedly a bully crushed to travel back. It's a marque caller country of the game. It's each caller content, positive with the caller Vault Hunter. If you were looking for a antithetic benignant of gameplay, you tin commencement the DLC straight with a caller Vault Hunter close away. You don't person to spell level anybody up oregon play done immoderate of the mainline missions, if you didn't privation to person to woody with doing that. You're much than invited to.
But we cognize that there's tons of antithetic customers that play the crippled for antithetic reasons. Some radical are truly into the communicative and past erstwhile the story's done, they're done. So for those people, this is perfectly a crushed to travel backmost due to the fact that we got hours and hours of caller communicative contented here. Some radical are conscionable successful it for the grind. They're conscionable looking for gear. We got a batch of caller cogwheel successful the DLC, truthful we got a batch of worldly for them. Some radical conscionable privation to bash endgame brag fights. We got a full clump of caller brag fights for them successful this DLC arsenic well. So if this is enticing you to travel back, I deliberation that sounds large due to the fact that that's what we want. We're ever trying to find ways to support radical entertained and conscionable marque experiences that they privation to travel and interact with.
IGN: It would beryllium large to spell into much item connected the communicative facet of what the DLC is bringing, what fans similar maine who are invested successful that, tin expect from it?
Josh Jeffcoat: I deliberation we're beauteous good known for doing tons of large communicative DLC contented historically passim Borderlands. We've had large communicative DLCs for each of the Borderlands games, and immoderate of them ended up doing truthful good they got spun disconnected into their ain games. The archetypal Tiny Tina's DLC for Borderlands 2 became Wonderlands. So erstwhile we're successful DLC onshore aft the main crippled ships, is wherever we often get a small spot much experimental, wherever we're consenting to instrumentality immoderate risks oregon effort immoderate things that we wouldn't bash for the scope of a afloat size game.
And truthful for instance, Mad Ellie here, we're trying a small spot of a fearfulness flavor, much truthful than we've ever done before. And there'd beryllium nary mode we would perpetrate to making a afloat magnitude fearfulness Borderlands game. That would beryllium insane. That's not truly what radical are looking for. But successful the DLC realm wherever we tin archer these shorter stories, we tin experimentation with these things. We tin effort caller gameplay techniques. And the things that work, possibly they get brought forward, the things that don't volition get near behind. But we person a truly agelong past of conscionable experimenting and trying things here.
I'm truly gladsome that I got to beryllium capable to pb 1 of these experiments arsenic it were, and I'm beauteous blessed with what we ended up with. So if you're truly into communicative contented — I play Borderlands for the story, that's who I am. That's the s**t that I truly attraction about, and I truly loved putting each this unneurotic for those types of players specifically.
IGN: What benignant of scope does the DLC have? I cognize developers hatred attaching hours to these things!
Josh Jeffcoat: Yeah. That's ever going to beryllium antithetic for everybody. A idiosyncratic that's conscionable doing mainline story, thing else, is going to decorativeness this a batch faster than idiosyncratic who is doing the unfastened satellite exploration like, "Oh, hey, what's that implicit there? Let maine spell explore. Oh, present was a concealed cave and this passageway took maine to this country I've ne'er seen before." We built a marque caller ample landmass. It's a caller unfastened satellite chunk. It's not straight attached to mainland Kairos. We wanted to beryllium distant from Kairos and distant from The Order to archer a antithetic story. But it's a beauteous sizable chunk of content. If you retrieve successful main game, Fadefields is that precise archetypal biome that you get to explore, the grassy country connected the confederate broadside of the city. Fadefields is divided into 2 abstracted halves, eastbound and west, and we're astir fractional the size of Fadefields West, a small spot bigger than that. But we've got arsenic galore hours agelong main campaign, tons of broadside missions, tons of micro missions, and we effort to find absorbing ways to alteration up gameplay betwixt each those things.
I started my vocation present astatine Gearbox arsenic a level decorator a cardinal years ago, 25 years ago. Oh, it's crazy! For me, storytelling and exploration are the reasons that I marque games. They're the things that I privation to bash arsenic a player, and those are the things that I ever person felt compelled to make. And truthful getting this immense onshore wide and past carving a communicative done it and taking the subordinate done each these antithetic environments and trying to fig retired like, "Hey, erstwhile we travel astir this corner, we privation to person this astonishing caller vista that sets up this caller country and benignant of shows you and hints astir things to come," I emotion readying each that worldly up and seeing it travel to life. It takes a batch of radical to bash each that. And truthful directing each that astatine the precocious level for the archetypal clip was a truly breathtaking acquisition for maine and I anticipation each that benignant of comes crossed whenever you're playing done it.
IGN: Timeline wise, you're not continuing connected from the extremity of the mainline story, right?
Josh Jeffcoat: Yeah. So due to the fact that we didn't privation to necessitate players to person to person completed the main communicative earlier they could past commencement immoderate of our DLC content, we got the mandate from connected high, from a storytelling standpoint, it has to marque consciousness that it's happening contemporaneously arsenic main game. You can't trust connected immoderate of the events successful main crippled to person oregon person not happened due to the fact that we don't cognize what players person done, and we ever privation to springiness players the enactment to play the crippled astatine their ain pace, successful their ain way, nevertheless they want. That subordinate state was really, truly important astatine a precocious level for the full game, and truthful we wanted to proceed that here.
IGN: It’s been 200 days since Borderlands 4 came out. How overmuch has changed since launch? And it would beryllium large to get immoderate penetration into what it's been similar for you guys having to respond to the feedback.
Eli Luna: I would accidental evidently determination was a batch of feedback with regards to show and what we could bash better. I consciousness similar erstwhile it comes to gathering worlds this large, and particularly erstwhile we're… Borderlands hasn't had this seamless satellite before. And truthful determination was a batch of worldly that we were trying to do. But we didn't privation to instrumentality distant the essence of what Borderlands 4 is, with regards to however insane and brainsick and implicit the apical everything is. And truthful determination were a batch of challenges for america with regards to keeping that satellite there, keeping show up connected a batch of things. And truthful determination were a batch of things that we knew we could bash better, and we already had a program to tackle those things going forward. So erstwhile you're getting feedback and you're seeing worldly online, determination is worth successful immoderate of that, erstwhile you tin spot the constructive disapproval and things that are there.
We had already initiated a program connected what we were going to do. So each clip we were uncovering gains and each clip we were uncovering worldly that we knew we could bash amended implicit that time, and we knew that we'd beryllium capable to commencement adding to the patches, it made america consciousness amended due to the fact that we knew that if anything, it's conscionable going to assistance with the immersion of the world.
But with regards to however each that went, I consciousness similar we had conscionable the ngo to effort to truly bring successful arsenic overmuch arsenic we could with regards to the optimization and things we could person done there. So it's been ... I'd beryllium lying if I said it wasn't a small stressful, but astatine the aforesaid time, I consciousness similar that's portion of what our jobs are. When you're organizing these groups of radical and nothing's truly done successful an assembly line, we don't hold for 1 portion to beryllium done, past we manus it disconnected to the adjacent part. Everybody's moving simultaneously. And truthful trying to equilibrium each that arsenic we're moving on is ever going to beryllium a existent situation nary substance what.
But I consciousness similar we did a beauteous bully job, arsenic looking astatine the 200 days. We astir got astir 20% summation successful FPS connected conscionable our rec spec. So I consciousness similar we person done a beauteous bully occupation of taking the feedback, seeing what's there, trying to code it arsenic champion arsenic we can. We person plentifulness of enactment to inactive bash that we're doing passim the remainder of the twelvemonth due to the fact that we person much contented coming out. And portion of that equilibrium is giving radical similar Josh and their teams the accidental to person that quality to bash those things. So yeah, it's been a lot. But it's been good. It's fun. It's portion of the situation of crippled development.
IGN: PC show astir came to predominate the full treatment astir the crippled astatine launch. Did the show of the crippled astonishment you? What were the things that came unneurotic to marque it hap successful that way? Obviously nary developer wants to marque a crippled that ends up having that benignant of sermon astir it astatine launch. So was determination thing astir the precise quality of what you're trying to bash with Borderlands 4 that made the show of it conflict astatine launch? Was it thing other that contributed to it?
Eli Luna: I think, particularly erstwhile you person a ample seamless world, and we're not loading levels the mode that you would traditionally do, oregon the load that we're putting successful a four-player co-op, a batch of those things erstwhile you're doing it successful that scale… we're targeting the champion attack that we tin for this. Could it beryllium 120 frames astatine a higher resolution? Yeah, I mean, those things are ever going to beryllium a situation to hit, due to the fact that we're besides wanting to marque definite that we deed a wide assemblage of players arsenic well, which is wherefore we person our min spec and our rec spec.
But I would accidental it's not truthful overmuch that we were surprised. We worked truly hard to effort to marque that a playable experience. I deliberation that the expectations of players, particularly nowadays and moving guardant with however rapidly hardware is coming online, that's ever going to beryllium a situation conscionable to effort to enactment connected apical of, similar trying to get everything successful enactment for each these caller features, but astatine the aforesaid time, not abandoning our min spec players and our rec spec players.
And truthful it's similar you were saying earlier, that feedback we get comes from a ample water of radical coming from some sides of that. And truthful we're ever trying to equilibrium that, particularly connected the PC side. Obviously connected the console it's a small antithetic due to the fact that it's much fixed in. But astatine the extremity of the day, you tin support noodling and trying to marque it cleanable for a precise agelong time, but astatine a definite point, you're truly holding backmost the amusive for radical to conscionable benignant of leap successful and commencement playing. Obviously, we privation to proceed to good tune arsenic we go, but we besides don't privation to clasp the full happening backmost conscionable due to the fact that of definite aspects of it.
IGN: You’re raising the level headdress arsenic portion of this update too, right?
Josh Jeffcoat: Yeah, there's a batch of things coming retired of the DLC that aren't strictly related to conscionable the communicative oregon that caller campaign. But yeah, level headdress increase, we person 10 caller levels for players. 10 much accomplishment points into your quality builds to beryllium adjacent crazier. It conscionable gives players different extremity to acceptable for themselves due to the fact that antithetic players respond to antithetic things. We person the shared progression truthful that players who privation to play done the crippled aggregate times oregon experimentation with aggregate characters tin support things similar their SDUs (Storage Deck Upgrades), fundamentally their ammo backpack stuff, the areas that they've unfogged connected the representation truthful that they're not unsighted erstwhile they're starting implicit a caller game, if each they truly privation to bash is effort a quality retired and experiment. We're conscionable trying to beryllium a batch much idiosyncratic affable with benignant of sharing, similar not having to redo collectibles with each caller character. So if you privation to decorativeness a collectible hunt, you could commencement a caller quality and acquisition the full crippled a full antithetic mode portion you're cleaning up those past fewer things portion you're retired determination connected that hunt. So we're trying to find ways to springiness radical a amended acquisition erstwhile they're playing the game.
IGN: How does C4SH alteration the game?
Josh Jeffcoat: So Tommy Westerman [senior crippled designer] was the decorator for C4SH and he's been present astatine Gearbox for a precise agelong time. One of the archetypal subordinate characters helium really developed was playable Claptrap successful the Pre-Sequel. And truthful there's a small spot of continuity determination due to the fact that some of those subordinate characters are astir random accidental and not knowing precisely what's going to hap erstwhile you property your enactment accomplishment button. So Tommy had a blast being capable to revisit that precocious level concept. Obviously Claptrap is astir being silly and chaotic and annoying your friends, and C4SH is not successful immoderate mode those things. One of his enactment skills, helium has the Deck of Kanansi, and each clip helium draws a card, you don't cognize what paper he's going to draw, but whenever helium throws it, similar immoderate that paper was, you're going to get a antithetic effect whenever helium hits an force with it oregon does an enactment there.
And arsenic you put much skills successful that Skill Tree, it adds much cards to the deck. And truthful it increases the randomness, but the hazard reward is determination due to the fact that you don't cognize what's going to travel up. So that's not a playstyle for everybody, but for radical that emotion the like, this could spell truly close oregon this could spell truly incorrect and conscionable trying to past erstwhile it goes truly incorrect for me, is really, truly fun. I loved playing Claptrap successful the Pre-Sequel due to the fact that of that specifically, and our interior playtesting for C4SH has proven very, precise popular. So I deliberation players are going to similar it.
IGN: You’re capable to conscionable leap consecutive into the DLC with C4SH, right?
Josh Jeffcoat: Oh yes. That was really truly important to me. I've ever been a instrumentality of games that merchandise these large communicative DLCs, but those ever instrumentality a agelong clip to physique and they ever travel mode aft the remainder of the game. And coming backmost to a crippled aft you've been distant from it for a portion and trying to remember, however bash I play this? How bash I get into it? Okay, I've got the DLC installed. How bash I get to it? What bash I request to bash to get to the portion that I attraction about? So we really conscionable baked into the main menu, if you click caller game, you'll person the enactment to commencement the main crippled oregon you tin commencement straight into Mad Ellie and the Vault of the Damned. You tin conscionable take your quality close determination from the main menu, including C4SH. And whenever you click start, it volition virtually conscionable commencement you close astatine the precise archetypal infinitesimal of the DLC. It'll springiness you a level 13 quality with each of the acquisition points for you to walk nevertheless you want. We springiness you a fistful of SDUs to get you started.
And what this really does is it skips the archetypal 4 missions successful the main game, due to the fact that those are required to get you to the constituent wherever capable of the satellite is unfastened that we cognize that you're escaped to question anywhere. You've done each of the main crippled tutorial worldly truthful that we don't person to interest astir like, "Oh, bash you person a vehicle? Yes, you person a vehicle." All those types of things. So connected the disconnected accidental that it's the archetypal clip that you've ever played Borderlands and you decided to commencement the crippled by going straight into Mad Ellie, it'd beryllium crazy, but someone's going to bash it. Whenever you instrumentality backmost to immoderate of the main crippled areas, we person a large recap video that goes implicit those 4 missions that you skipped. Because from that constituent you tin conscionable spell backmost to main crippled and proceed playing main game. So it's a truly bully mode to commencement with C4SH. It's astir similar cheating a small spot due to the fact that if you commencement astatine level 13, you get 12 points to walk immediately. So you tin instantly commencement exploring the accomplishment trees a small spot much than you would if you conscionable started from the very, precise beginning. So it's conscionable a large mode to shortcut straight into content.
IGN: To wrapper up, bash you person a connection to lapsed fans astir wherefore they should instrumentality to Borderlands 4 now? And is determination immoderate reassurance for the assemblage wondering whether to put their clip and vigor into getting backmost into the game?
Josh Jeffcoat: I deliberation I would conscionable say, travel bask a caller adventure. Because that's truly what the constituent of gathering each this was. That's the portion of the crippled that ever speaks to me, is the exploration, the escapade and the story. I'm not a idiosyncratic that's acrophobic with endgame oregon grinding retired cogwheel oregon getting a cleanable build. I privation to conscionable characters and I privation to person questions astir what's going connected and past effort to deliberation like, what's going to hap next? And past spot thing chill connected the skyline and past enactment my mode implicit to it and person immoderate large communicative reveal. And that is what the communicative packs are each about. It's very, precise specifically for speaking to those customers that privation that adventure. And truthful I loved being capable to physique it and I anticipation radical emotion it.
I emotion that we got to play astir with fearfulness this time. That's really thing that we don't interaction connected precise much. Mancubus is returning successful this. Mancubus has antecedently been successful a Borderlands 3 DLC for Guns, Love, and Tentacles, and there's tons of benignant of spooky worldly going connected there, but it wasn't needfully fearfulness arsenic acold arsenic the subordinate acquisition was. So we're trying caller things, caller ways of exploring the satellite astir you. I was truly gladsome that we got existent swimming successful the DLC finally, due to the fact that it was important to maine to beryllium capable to research worlds successful a caller way. And we person precise constricted swimming successful main game, but we person similar full underwater areas that you tin research and spell find secrets successful now.
So, travel backmost for the adventure! That's wherefore I built this, due to the fact that I privation to springiness radical that accidental to archer a communicative and spell spot a caller spot and person amusive successful it.
Eli Luna: I would accidental conscionable support asking. Keep commenting and putting much into this, due to the fact that it truly does assistance signifier the wide satellite and what the aboriginal of Borderlands volition be. It's ever bully to perceive that. So yeah, if radical are passionate astir things, we privation to perceive astir that.
Wesley is Director, News astatine IGN. Find him connected Twitter astatine @wyp100. You tin scope Wesley astatine [email protected] oregon confidentially astatine [email protected].

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